Oil Tycoon Wiki

Oil Tycoon! budget calculator

Put in what you have saved in Oil Tycoon!, get back the purchase tier it reaches. Every formula is shown — no hidden math.

Budget → purchase tier

Your budgetTier it reachesWhat you can buy
Under $100StarterConveyor ($10) + clear obstacle ($25) + path door ($50)
$100 – $249Container tierAbove + Miguel's mug ($100)
$250 – $669Processing tierAbove + upgrader ($250) — do this first
$670 – $49,999Automation tierAbove + drill worker ($670)
$50,000 – $699,999Extractor tierAbove + oil extractor ($50,000)
$700,000+Monument tierEverything — and the monument still does nothing

The two formulas that matter

Payback on the upgrader

`` gain per unit = $33 − $23 = $10 payback (units) = $250 ÷ $10 = 25 units ``

25 units through the upgrader and it has paid for itself. On a line running several units per second, that is under a minute.

Offline buffer

`` offline minutes = container capacity ÷ (line rate per minute) ``

Collection stops when barrels fill — so the container, not the pump, sets how long you can stay away.

Spending rule

Budget underBuy
$250Depth (path segments, $10–50) — never cosmetics
$669Upgrader before anything else
$49,999Workers before the next big building
$50,000+Extractor, then the second branch

Worked budgets

Three real budgets, walked through:

$80 (first hour). Not enough for the upgrader. Buy the $10 conveyor segment to close any gap in the route, clear a $25 obstacle if it blocks extension, and bank the rest. The route reaching the sell point without gaps is worth more than any single purchase at this balance.

$400 (early game). Upgrader bought at $250, $150 left. Do not spend it on cosmetics — the $670 drill worker is the next target, and the wait is short once the upgrader doubles what each unit earns.

$60,000 (mid game). Extractor territory, but only if the line already runs unattended. If walking away stalls it, spend $670 on a worker first: an extractor feeding a stalling line just fills the pit faster.

The two formulas that matter

Payback = cost ÷ income added per second. The upgrader at $250 on a line already earning a few dollars a second pays back in seconds to minutes. The same $250 on a line that sells raw oil pays back slowly, because the income added per second is small — the formula punishes buying value upgrades before the line runs.

Offline buffer = stages covered by workers ÷ stages that starve. One worker covering the only starving stage takes the buffer from minutes to overnight. This is the ratio behind the offline production page: two covered stages and zero starvers means you can log off.

Spending rule

Spend on the pile. The limiting-stage method identifies it in ten seconds, and every dollar spent anywhere else is a dollar that waited. When no pile exists and money accumulates faster than you can reinvest, the line has outgrown its current tier — that is the moment for the tier jump in the table above, not before.

FAQ

What should I buy with my current budget?

Under $100, buy line pieces; $100–$249, save for the upgrader; $250–$669, the upgrader then the drill worker; $670–$49,999, workers and tank upgrades; $50,000+, the oil extractor.

What are the two formulas that matter?

Payback on the upgrader and offline buffer. The upgrader pays back in under a minute on an active line; the offline buffer tells you how long production survives while you are away.

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