Oil Tycoon Wiki

Oil Tycoon! RoTexas map

Every area on the Oil Tycoon! map (RoTexas), what sits in it, and which secrets live there.

Area table

AreaFound thereSecret/badge
Your plotDroppers, conveyors, pit, Miguel's shop—
CEO/permit zonePermit office, CEO building, one-rebirth doorRebirth door ("Need one rebirth to enter")
Factory zoneBase plates, asphalt factory—
DesertThe starting outside regionWelcome to the Desert badge (100% — walking in awards it)
Grazing/grassy areaA hole in the wall, coveredout of bounds (24.1%)
Frozen areaThe igloo, a frozen cat picturechilly outside (9.7%)
Beanstalk regionJack, the stalk, a hidden caveJack? race (62.9%) + stop to smell the flowers (12.5%)
Pirate/grave spotWhere a pirate would begrave robber (93.5%)
CatapultThe catapult itselfweeee! (37.9%) — load it and fire yourself
Bottomless holeA hole you can fall intonoclipped (97.5%)
The minePickaxes, diamonds, bombs, risk boardBurst income, no secret badge
Fishing spotMr. Fishley, five-fish run, leaderboardSide income
Time trial courseThe trial marker15-second board record
Big Oil IncJohn Oil, the confrontationBoth endings branch here

The route that covers everything

Starting outside your plot, walk this loop:

  1. Desert — Welcome badge fires just for arriving.
  2. Grassy wall — move the covering, take the hole (24.1%).
  3. Frozen area — the igloo and the cat (9.7%).
  4. Beanstalk region — race Jack (62.9%), then the hidden cave for the flower (12.5%).
  5. Pirate spot — grave robber (93.5%).
  6. Catapult — load it, fire, land (37.9%).
  7. Bottomless hole — fall in (97.5%).
  8. Fishing spot — five fish while you are out here.
  9. Time trial — spam-jump the 15 seconds.
  10. Big Oil Inc — only when you are ready to end the run (endings).

Reading the areas as zones

Four zones, each with its own reason to visit:

ZoneContainsVisit for
IndustrialYour plot, factory zone, permit/CEO zoneBuilding, rebirth gate, story
Open groundDesert, grassy area, grazing landTwo secrets, the free desert badge
Cold/highFrozen area, beanstalk regionIgloo, flower cave, the race
Deep/sideMine, fishing spot, time trialDiamonds, fish, the record

The zones explain why the loop works: you clear the industrial centre once (it changes only when you build), then sweep the outer three in a single pass.

Route, with timing

  1. Plot → permit zone — first stop, one rebirth required (permit office).
  2. Out to the desert — free badge on entry.
  3. Grassy area — the wall hole.
  4. Beanstalk region — flower cave, then Jack's race.
  5. Frozen area — the igloo, the farthest point.
  6. Grave and catapult — on the return arc.
  7. Mine and fishing — below the plot; bank ore before you stop.
  8. Time trial — last, right before home.

One loop, no backtracking. With workers holding the line — workers — the whole circuit runs while income keeps climbing.

If you only remember one thing

Everything connects outward from your plot, and the plot is the only place that changes while you are gone. Come home between halves if the line needs attention: an unattended route stalls at its first empty stage, which is what the offline production page is about.

FAQ

What areas are on the Oil Tycoon! map?

Your plot, the CEO/permit zone, the factory zone, the desert, the grassy area, the frozen area, the beanstalk region, the pirate/grave spot, the catapult, the bottomless hole, the mine, the fishing spot and the time-trial course.

Which route covers everything?

Start at your plot, sweep the desert and grassy area, then the frozen and beanstalk regions, then the pirate spot and catapult on the way back — the map page has the full ordered route.

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