Oil Tycoon! RoTexas map
Every area on the Oil Tycoon! map (RoTexas), what sits in it, and which secrets live there.
Area table
| Area | Found there | Secret/badge |
|---|---|---|
| Your plot | Droppers, conveyors, pit, Miguel's shop | — |
| CEO/permit zone | Permit office, CEO building, one-rebirth door | Rebirth door ("Need one rebirth to enter") |
| Factory zone | Base plates, asphalt factory | — |
| Desert | The starting outside region | Welcome to the Desert badge (100% — walking in awards it) |
| Grazing/grassy area | A hole in the wall, covered | out of bounds (24.1%) |
| Frozen area | The igloo, a frozen cat picture | chilly outside (9.7%) |
| Beanstalk region | Jack, the stalk, a hidden cave | Jack? race (62.9%) + stop to smell the flowers (12.5%) |
| Pirate/grave spot | Where a pirate would be | grave robber (93.5%) |
| Catapult | The catapult itself | weeee! (37.9%) — load it and fire yourself |
| Bottomless hole | A hole you can fall into | noclipped (97.5%) |
| The mine | Pickaxes, diamonds, bombs, risk board | Burst income, no secret badge |
| Fishing spot | Mr. Fishley, five-fish run, leaderboard | Side income |
| Time trial course | The trial marker | 15-second board record |
| Big Oil Inc | John Oil, the confrontation | Both endings branch here |
The route that covers everything
Starting outside your plot, walk this loop:
- Desert — Welcome badge fires just for arriving.
- Grassy wall — move the covering, take the hole (24.1%).
- Frozen area — the igloo and the cat (9.7%).
- Beanstalk region — race Jack (62.9%), then the hidden cave for the flower (12.5%).
- Pirate spot — grave robber (93.5%).
- Catapult — load it, fire, land (37.9%).
- Bottomless hole — fall in (97.5%).
- Fishing spot — five fish while you are out here.
- Time trial — spam-jump the 15 seconds.
- Big Oil Inc — only when you are ready to end the run (endings).
Reading the areas as zones
Four zones, each with its own reason to visit:
| Zone | Contains | Visit for |
|---|---|---|
| Industrial | Your plot, factory zone, permit/CEO zone | Building, rebirth gate, story |
| Open ground | Desert, grassy area, grazing land | Two secrets, the free desert badge |
| Cold/high | Frozen area, beanstalk region | Igloo, flower cave, the race |
| Deep/side | Mine, fishing spot, time trial | Diamonds, fish, the record |
The zones explain why the loop works: you clear the industrial centre once (it changes only when you build), then sweep the outer three in a single pass.
Route, with timing
- Plot → permit zone — first stop, one rebirth required (permit office).
- Out to the desert — free badge on entry.
- Grassy area — the wall hole.
- Beanstalk region — flower cave, then Jack's race.
- Frozen area — the igloo, the farthest point.
- Grave and catapult — on the return arc.
- Mine and fishing — below the plot; bank ore before you stop.
- Time trial — last, right before home.
One loop, no backtracking. With workers holding the line — workers — the whole circuit runs while income keeps climbing.
If you only remember one thing
Everything connects outward from your plot, and the plot is the only place that changes while you are gone. Come home between halves if the line needs attention: an unattended route stalls at its first empty stage, which is what the offline production page is about.
FAQ
What areas are on the Oil Tycoon! map?
Your plot, the CEO/permit zone, the factory zone, the desert, the grassy area, the frozen area, the beanstalk region, the pirate/grave spot, the catapult, the bottomless hole, the mine, the fishing spot and the time-trial course.
Which route covers everything?
Start at your plot, sweep the desert and grassy area, then the frozen and beanstalk regions, then the pirate spot and catapult on the way back — the map page has the full ordered route.
