Oil Tycoon! NPC locations
Oil Tycoon! has four named NPCs that matter. Each one sits in a fixed spot, and three of them feed directly into badges, secrets or income.
The NPCs
| NPC | Where | What they do |
|---|---|---|
| Miguel (shopkeep) | Shop area on/near your plot | Sells the mug ($100) and hints; tells you there are six secrets; hands you a gift after an ending |
| John Oil | Big Oil Inc | The antagonist — the choice against him decides your ending |
| Jack | Beanstalk | Runs the beanstalk race; beating it awards the Jack? badge |
| Mr. Fishley | Fishing spot | The fishing run: five fish, leaderboard behind it |
Miguel — the most useful NPC in the game
- Sells the mug for $100 (bigger container).
- States the secret count outright: "Look, there are six secrets."
- After one ending he reappears with a gift — "Droppers run 25% faster" in a verified run. It is permanent.
- Rebuilt plot, same Miguel: the gift persists across your rebuild.
John Oil — the ending NPC
John Oil runs Big Oil Inc and the confrontation with him is where both endings branch. He talks before the fight ("You can't blow up Big Oil"), and the decision — blow him up or show mercy — is the whole difference between Ending 1 and the True Ending.
Jack and the beanstalk
Jack waits at the beanstalk for the race. The race is one of the six secrets and the Jack? badge sits at a 62.9% clear rate — the full route is on the beanstalk race page.
Mr. Fishley
The fishing spot runs a five-fish set with a leaderboard behind it. How the run works is on the fishing page.
Everyone who is not a worker
Workers do jobs; NPCs give meaning to them. Four named contacts matter:
| NPC | Where | What they do |
|---|---|---|
| Miguel | Shop area near your plot | First contact: purchases, hints, the six-secrets note |
| Jack | Beanstalk region | Runs the race that awards Jack? |
| Mr. Fishley | Fishing spot | Five fish, deposit, leaderboard |
| Story contact | CEO/permit zone | Carries the ending choice |
Talking to Miguel first
Miguel is deliberately the first face you see, and his dialogue is not flavour: he flags that six secrets exist before most players have left the plot, which is the game telling you exploration is half the content. Exhaust his menu before you spend — his shop covers the early purchases priced on the factory upgrades page, and buying blind from a wiki when the shopkeeper is standing there is how $10 gets wasted.
NPCs and the ending path
Only the CEO/zone contact touches the endings, and you cannot reach them before one rebirth. The other three — Miguel, Jack, Fishley — are available from the first minutes and stay relevant: Miguel's shop scales, Jack's race is a badge, Fishley's leaderboard is a side ranking. None of them lock out, so talking late costs nothing except the hints you skipped.
FAQ
Where is Miguel in Oil Tycoon!?
Miguel is the shopkeeper on your plot area — he is the first NPC you meet and the source of early purchases and hints.
Who else should I talk to?
Jack runs the beanstalk race, Mr. Fishley runs the fishing spot, and the story NPCs around Big Oil Inc carry the ending choice.
