Oil Tycoon Wiki

Oil Tycoon! mines and diamonds

Under the Oil Tycoon! map sits a mine: pickaxe tiers, diamonds to dig, three hidden bombs, and a risk board that lets you cash out. It is the game's burst-income route — big sums, real chance of losing them.

The mine at a glance

ElementWhat it is
PickaxeTier 1→N upgrades; each tier mines more rock types
DiamondsThe payout ore — "explore the mines, dig for diamonds"
Three bombsHidden in the mine; finding them is part of the route
Risk board"Cash out to risk" — take the money or push your luck
Ore transportNothing to carry ore at first — you haul it yourself until the cave conveyor is bought

Getting in

  1. Buy the pickaxe — it sits near the mine entrance and tier 1 is cheap.
  2. Mine the first rocks to prove the loop (rock → ore → cash).
  3. Buy the cave conveyor as soon as you can — before it, you are the conveyor.

Digging for diamonds

  • Diamond-bearing rock needs a higher pickaxe tier; tier 1 leaves some nodes unmineable.
  • Each pickaxe upgrade (seen mid-game) unlocks more of the wall — "another pickaxe upgrade so I can grab every single rock."
  • Ore hauled to the deposit pays in lump sums, distinct from the per-second line income.

The risk board

The board offers a cash-out node — $7,000 observed — against continued digging. The three bombs are the downside: hit one and the run ends short. Treat it like any cash-out game:

You haveDo
Under $7,000 of oreDig — nothing to lose
One cash-out tier bankedCash out, bank it, restart the run
Greed risingRemember the monument: the game loves a $700,000 trap

Getting in and out safely

The mine is the only place in Oil Tycoon! where you can lose what you carry. The pattern that survives it:

  1. Enter with a plan for the exit. Digging deeper is always available; banking is only available at the cash-out node.
  2. Take the first tier banked. One tier in hand means the trip is never a net loss, and every tier after that is playing with house money.
  3. Bank when the number stops being meaningful. If the amount banked would not change your next purchase, the risk is buying nothing.

Diamonds, pickaxe and haul

ElementWhat it does
PickaxeYour tool — better haul per swing the deeper you go
DiamondsThe high-value find; the reason to push a run
Three bombsHidden through the run — hitting one ends it
Cave conveyor ($7,000 observed)Moves ore out automatically instead of you carrying it

The conveyor is the real upgrade: hauling by hand caps every run at your walking speed, while the conveyor keeps extracting while you look for the next vein.

The risk board, honestly

The board converts a mining run into a decision: keep greed or take what is banked. Bombs make it a genuine gamble rather than a grind — one wrong swing erases the unbanked run. Read the table on this page as a rule of thumb rather than a law: the numbers were observed in live play and the mechanic has no published maths behind it. What is published is the badge set: nothing in the ten badges rewards dying in the mine, so conservative play loses nothing but time.

FAQ

How do I get diamonds in the mine?

Take the pickaxe down and dig — ore is worth money and diamonds sit deeper in. A cave conveyor at around $7,000 observed haul starts moving it out.

What is the risk board?

The mine runs on a cash-out ladder: you can bank a tier or keep digging while greed rises, and three bombs are hidden in the run. Under $7,000 of ore, cashing out is usually the right call.

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