Oil Tycoon! guides
Every Oil Tycoon! guide on this wiki, grouped by what you are trying to do.
New players
- Beginner guide: your first hour — what to buy first, which workers to hire, which traps to skip.
- Release date, developer and facts — launch date, player counts, who builds it.
- Codes (and what to do instead) — there is no code system; here are the real +10% bonuses.
- Money guide — income routes, product values and the payback order that matters.
Running the line
- Production chain — oil spill to barrel to gas canister to cash.
- Workers — well, drill, rig and farmer: what each automates.
- Product values — what crude, gas cans and fuel actually sell for.
- Offline production — what keeps running while you are away.
- Early upgrades — costs and buy order for the first tier.
Factory and progression
- Factory guide — input-to-profit layout and limiting stages.
- Factory upgrade costs — full price list, checked against the live game.
- Asphalt factory · Permit office
- Rebirth, the CEO door and perks
- Upgrade tier list · Budget calculator
Exploration
- All six secrets · NPC locations · RoTexas map
- Mines and diamonds · Beanstalk race · Fishing · Time trial
Finishing the game
- Both endings — how each one is reached and what differs.
- All 10 badges with clear rates — live data, not guesses.
Pick a path
This wiki runs past forty pages. The index below sorts them by what you are trying to do rather than by topic, so you can jump straight to the one that answers today's question.
What each group is for
New players. The beginner guide is the entry point: first ten minutes, what to buy first, and the traps that eat a first hour. The release date page has the facts — developer, launch date, player counts — if you are still deciding whether to play.
Running the line. How to make money lays out the four income routes and the order to pursue them. Production holds the mechanics underneath: the chain, containers, product values, workers and offline behaviour.
Factory and progression. Factory covers layout, upgrades, the asphalt branch and the permit zone. The rebirth guide explains what a rebirth actually resets — and the door it opens. The budget calculator answers "what do I buy with what I have" in one table.
Exploration. Exploration is the six secrets, the mine, fishing, the race and the map route. Nothing there needs a bigger factory — only workers to hold the line while you are gone.
Finishing the game. The endings index compares both endings and links to the step-by-step for each. The badges page ranks all ten by real clear rates so you know what is rare before you chase it.
Suggested order for a first playthrough
- Beginner guide — get the line running.
- Money guide — pick your income route and automate it.
- Rebirth guide — rebirth once, which unlocks the late-game zone.
- Exploration — sweep the map for the six secrets while workers run the plot.
- Endings — do Ending 1 first, then replay for the True Ending.
FAQ
Where should a new player start?
With the beginner guide: buy the first dropper and conveyor, extend the path before upgrading, talk to Miguel, and hire workers before you leave your plot.
Which guide covers the endings?
The endings section — the endings index compares both, and the Ending 1 and True Ending pages give the step-by-step for each choice.
