Oil Tycoon! permit office
The permit office is the first building of the CEO side of Oil Tycoon! — the step that turns your starter plot into an industrial one.
What the permit office does
- Sits at the start of the CEO/permit area of the map.
- Acts as a production claim: buying it opens the route that feeds the factory base plate area.
- Functions as "another way to make more money" — it unlocks capacity rather than paying out directly.
When to buy it
| Situation | Buy permit office? |
|---|---|
| First hour, still collecting by cup | No |
| Main line balanced, workers hired | Consider — it feeds the next branch |
| Saving for the $50,000 extractor | No — extractor first |
| Post-rebirth, CEO door open | Yes — this is what that area is for |
What sits around it
The permit office leads into the CEO building and the factory base-plate routes — the area gated by the one-rebirth door. Buying the permit without the door open still works, but the surrounding buildings stay locked until the rebirth requirement is met.
What the zone contains
The permit office sits at the edge of your plot behind a door that early players cannot open. It is the game's late-game zone: the buildings that do not belong to the factory, the contacts that are not Miguel, and the part of the map that only opens after you have reset at least once.
| Element | What it does |
|---|---|
| The door | Requires at least one rebirth before it opens |
| The permit office | Late-game progression contact |
| CEO building | Story-side structure, tied to the ending path |
| Surrounding area | Connects the plot to the wider map sweep |
Why the rebirth gate exists
The gate is a pacing wall, not a difficulty one. Rebirth resets the plot, so the game wants you to have seen a full cycle — build, automate, reset — before it shows you the half of the game that sits outside the factory. Doing the zone first would also spoil the order: the endings path assumes you know what the monopoly is, and you learn that through play, not through a door.
How to get there fast
- Run the line to automation using the beginner guide order.
- Rebirth once — read what rebirth resets first so nothing surprises you.
- Come back, open the door, and continue the story side while workers hold the new plot.
The zone is also on the map route: it is the first stop after your plot, because everything else connects outward from it.
First visit, step by step
- Rebirth once. Read what rebirth resets before confirming — badges and story progress survive, the plot does not.
- Return to the zone door. It opens now; before one rebirth it does not, no matter what you carry.
- Talk to the permit contact. This is the progression handshake for the late game — it registers you for what the zone runs.
- Look at the CEO building. It is story-side, not factory-side: nothing you build feeds it, and it does not sell to you.
- Leave the way you came and sweep outward. The zone sits on the map route as the first stop after your plot, with everything else connecting beyond it.
What the zone does not contain
Worth stating because players arrive expecting it: no shop, no upgrades, no income. The permit office gates progression; it does not print money. Spending a first visit hunting for a store wastes the trip — the purchases live on your plot, priced on the factory upgrades page.
Why go straight from here to exploration
The zone opens at exactly the point where the line should already be automated — you have reborn, which means you have built once, balanced once and reset once. That is the right moment to leave the plot: workers hold the new line, the door behind you is open, and the map sweep takes one loop while income keeps running. Doing exploration before the first rebirth means leaving a hand-fed plot, which stalls the moment you walk away.
FAQ
What does the permit office do?
It sits in the CEO/permit zone and gates late-game access — the zone's door requires at least one rebirth before it opens.
Is the permit office worth prioritising?
Not early. Get your line automated and rebirth once before you spend attention on the permit zone.
